A practice across disciplines
I am an interdisciplinary researcher, designer and doctoral candidate in Computing at Lancaster University, where I held a Marie Curie Research Fellowship. My work brings together human–computer interaction, embodied creativity, critical media practice, participatory design and social innovation.
My doctoral research developed RePlay, a framework for facilitating and studying collaborative creativity through improvisation, embodied action and reflection. I understand creativity as something that emerges between people, materials, technologies and environments, through the ways we notice, respond and make together.
Drawing on situated knowledge, critical posthumanism and design research, I ask how mediated environments shape participation, knowledge, authority and human agency. This inquiry connects my media-art practice, community work and emerging experiments in human–AI collaboration.
Making space for different ways of knowing
RePlay is the foundation of an inquiry that moves from embodied collaborative creativity into tangible learning with Bendables, and then into critical human–AI interaction through the RePlay Creativity Companion and Brigado. Across these settings, I am interested in the conditions that make participation possible and whose knowledge is recognized.
My work with the Centre for Family Equity connects participatory policy research with family engagement, anti-racism in education and economic inclusion. Through Hybridmedium, I have also worked with start-ups, non-profits and community organizations, including collaboration on a toolkit for grassroots food and supply hubs in Vancouver’s Downtown Eastside during the first wave of COVID-19.
Curriculum design and facilitation are another part of this practice: creating opportunities to learn through making, dialogue and critical reflection. Explore Teaching & Facilitation.
Media Art · Design Research · Community-Engaged Practice
My work includes experimental media art, performance, video, installation, and interactive systems. This includes collaborative work with conceptual artist Dan Graham, as well as experience in artist-run media spaces including Video In in Vancouver.
I contributed camera work and co-editing to Dan Graham’s Death by Chocolate: West Edmonton Shopping Mall (1986–05) (2005) and Yin/Yang (2006). Death by Chocolate was screened in the Architecture Foundation’s Architecture on Film programme at the Barbican Centre, London, in May 2010. Yin/Yang was produced for the 2006 São Paulo Biennale. These are contributions to specific works, alongside my own experimental practice.
Working across moving image, installation and interactive media has shaped how I approach technologies as cultural and social environments. Questions of spectatorship, participation and the relationship between people and their surroundings continue through my design research and experiments with computational media.
My community-engaged practice includes participatory urban design with Global Studio in Bhopal, my involvement as a co-founding member of an Indymedia centre in Argentina, and other forms of socially engaged media and design work.
These experiences inform my commitment to critical, situated design: attention not only to what technological systems do, but to how they distribute voice, authority, and creative possibility.
Outside research, I also paint, mostly for the pleasure of making things rather than mastering them.
